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AI Insights · Timothy · October 2021

Top 5 Otome Games in South America - Q3 2021 Performance

Discover the performance trends of the top 5 Otome games in South America during Q3 2021, based on data from Sensor Tower.

Top 5 Otome Games in South America - Q3 2021 Performance

The third quarter of 2021 saw intriguing trends among the top 5 Otome games in South America on a unified platform. Here's a closer look at their performance, including weekly downloads, revenue, and active users.

Love Story® My Romance Fantasy experienced varied performance throughout Q3 2021. Weekly revenue peaked at approximately $668 in late July, followed by a decline to $248 by the end of September. Downloads fluctuated, with a high of nearly 29K in early September and a low of around 13.5K by the end of the month. Active users saw a peak of 39.3K in early September, decreasing to about 22.2K by the end of the quarter.

My Candy Love - Otome game showed a consistent decline in weekly revenue, starting at $4.4K in late June and dropping to approximately $1.5K by the end of September. Downloads also decreased from around 15.1K to 9.5K. The game had a significant number of active users, starting at 111.5K and ending at around 61.7K.

Dangerous Fellows - otome game maintained a steady revenue flow, peaking at $544 in late July and ending at $434 in late September. Weekly downloads saw a notable increase towards the end of the quarter, reaching a high of 13.9K in mid-September. Active users increased from around 30.8K in late June to a peak of 38.9K in mid-September, before concluding the quarter at 36.1K.

ChatLinx Otome Text Story Game had relatively low revenue, peaking at $99 in early August and ending with a minimal $62 in late September. Downloads decreased from around 7.4K in late June to a notable drop to 29 by the end of September. Active user numbers followed a similar trend, starting at 4.1K and ending at approximately 1.3K.

Tears of Themis demonstrated a strong start with a revenue peak of $2.5K in early August, gradually stabilizing around $1.8K by the end of September. Downloads saw an initial surge of 33.5K in early August but declined to around 1.7K by the end of the quarter. Active users started at 15.5K, peaked at 25.9K in early August, and settled at about 6.3K by the end of September.

These insights, based on data from Sensor Tower, highlight the dynamic nature of the Otome games market in South America. For more detailed insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021